ttbnews
02-26-2010, 03:45 PM
Over the years, the innovation and investment that went into 3D immersive environments like Second Life has gone increasingly to social games and kids worlds.
More... (http://news.cnet.com/8301-13772_3-10460293-52.html?part=rss&tag=feed&subj=GeekGestalt)
More... (http://news.cnet.com/8301-13772_3-10460293-52.html?part=rss&tag=feed&subj=GeekGestalt)